![Unreal Engine 5 - Optimizing Lumen, Lumen Reflections and Troubleshooting Virtual Shadow Maps - YouTube Unreal Engine 5 - Optimizing Lumen, Lumen Reflections and Troubleshooting Virtual Shadow Maps - YouTube](https://i.ytimg.com/vi/jwopXeKdkRI/maxresdefault.jpg)
Unreal Engine 5 - Optimizing Lumen, Lumen Reflections and Troubleshooting Virtual Shadow Maps - YouTube
tabby on Twitter: "FNaF: SB in Unreal Engine 5.1.1. With Lumen and Nanite enabled. #UnrealEngine #UnrealEngine5 #fnaf #fnafsb #fnafsecuritybreach https://t.co/xi5SV7JKRT" / Twitter
![UE5's Lumen is really great. I would not have guessed that real-time GI could work so quickly a few years ago. Here We used our Beech Forest. : r/unrealengine UE5's Lumen is really great. I would not have guessed that real-time GI could work so quickly a few years ago. Here We used our Beech Forest. : r/unrealengine](https://external-preview.redd.it/mttRRq90vaESa7xr30KgMMlZGis3jVKi9kVtJw9yG_s.png?format=pjpg&auto=webp&s=a81c7f3a284f63ad0df2d688e32041ea45357a9f)
UE5's Lumen is really great. I would not have guessed that real-time GI could work so quickly a few years ago. Here We used our Beech Forest. : r/unrealengine
![Just a tiny tip - after 5 years of testing my game this simple setup has saved me tons of time. : r/unrealengine Just a tiny tip - after 5 years of testing my game this simple setup has saved me tons of time. : r/unrealengine](https://preview.redd.it/rj3lkmu823l71.png?auto=webp&s=32e48c98a556b95e0094fbd2bcf150e5fc968cfe)