![I wanna call some functions declared in the ue4 water system plugin in my own c++ blueprint function library. Specifically the functions which return the wave height at location defined in WaterWaves.h I wanna call some functions declared in the ue4 water system plugin in my own c++ blueprint function library. Specifically the functions which return the wave height at location defined in WaterWaves.h](https://preview.redd.it/z739id69h5l81.jpg?width=640&crop=smart&auto=webp&s=867269da14be2a187d878b2efad5c9481750e3be)
I wanna call some functions declared in the ue4 water system plugin in my own c++ blueprint function library. Specifically the functions which return the wave height at location defined in WaterWaves.h
![unreal 4 - How to run 'Call in Editor' Functions that are implemented in Level Blueprints? - Game Development Stack Exchange unreal 4 - How to run 'Call in Editor' Functions that are implemented in Level Blueprints? - Game Development Stack Exchange](https://i.stack.imgur.com/CAe1j.png)
unreal 4 - How to run 'Call in Editor' Functions that are implemented in Level Blueprints? - Game Development Stack Exchange
![LIBTORCH/C++ and Unreal Engine 4 Runtime error: Variable is optimized away and not avaible - C++ - PyTorch Forums LIBTORCH/C++ and Unreal Engine 4 Runtime error: Variable is optimized away and not avaible - C++ - PyTorch Forums](https://discuss.pytorch.org/uploads/default/original/3X/2/e/2e65bdb5d08cce4ba1173451b5ef1eb07aa3317d.jpeg)